AI Insights · Timothy · October 2021
Top 5 Superhero Games Performance in Australia Q3 2021
In Q3 2021, superhero games on a unified platform in Australia saw varying trends in downloads, revenue, and active users, with some apps experiencing significant changes.
In Q3 2021, the top 5 superhero games on a unified platform in Australia exhibited diverse performance trends in weekly downloads, revenue, and active users. Here’s a closer look at each of these apps:
The Superhero League by Lion Studios saw a fluctuating trend in weekly revenue, peaking at $78 in the last week of June and then experiencing a gradual decline, with minor upticks, ending at $44 in the final week of September. Weekly downloads started at 10.8K in late June and dipped to a low of 4.5K in late August before rebounding to 8.7K by the end of September. Meanwhile, weekly active users decreased from 29.7K to 19.8K through August but saw an upward trend, reaching nearly 29.4K by the quarter's end.
MARVEL Future Revolution from Netmarble Corporation, launched in late August, showed a remarkable surge in weekly revenue, starting at $35.6K and peaking at $47.3K in early September before tapering to $15.6K by the end of the quarter. Downloads were strongest at launch with 42.6K and gradually decreased to 3.5K by late September. Weekly active users followed a similar trajectory, starting at 33.7K and reducing to just over 10K by the end of September.
Elemental Master by SUPSONIC STUDIOS LTD saw modest weekly revenue, peaking at $35 in mid-July and mostly hovering around $5 for the remainder of the quarter. Downloads showed an initial spike to 17.2K in mid-July, then decreased to a stable range of 2.3K to 4.2K towards the end of the quarter. Weekly active users peaked at 26.9K in mid-July and stabilized around 13K to 14.5K in September.
Heroes Inc! by Lion Studios experienced a declining trend in weekly downloads, starting at 11.5K in late June and falling to approximately 1.8K by the end of September. Weekly revenue saw small peaks and troughs, with the highest revenue of $70 in mid-August. Weekly active users started at 60.3K and showed a gradual decrease, ending the quarter at 42.5K.
Super Hero Flying School! from BoomBit, Inc. showed a peak in weekly revenue of $373 in late August, followed by a decline to $42 by the end of September. Downloads fluctuated, peaking at 6.2K in late August and ending at 3.2K. Active users initially spiked to 11.5K in late August and then fluctuated, ending the quarter at 3.6K.
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